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Contributed by Margarida Romero, September 20, 2016
​This guide aims to promote co-creative uses of technologies and contribute to #5c21 development: critical thinking, collaboration, creativity, problem solving and computational thinking.
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Contributed by EDUTEKA - Icesi, August 10, 2015
Traducción del capítulo 2 del libro "Invent To Learn", escrito por Sylvia Libow Martinez y Gary Stager, PhD.
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Stories

Contributed by ScratchEd, January 23, 2017
Sue Cusack and Jacy Edelman, of Lesley University's STEAM Makerspace, share their perspectives on the powerful potential of Scratch in the classroom.
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Stories
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