Let's Play! Game Design with Scratch
Building Learning Communities (BLC) Pre-Conference Workshop
Monday, July 15, 2012
MIT Media Lab
Hosted by Mitch Resnick and Karen Brennan
Side-scrollers. Quizzes. Mazes. Simulators. Young people are using Scratch to create and share a wide variety of interactive games. In the process, they learn important computational concepts (for example, using variables for keeping score and conditionals for making game decisions), while also developing general problem-solving skills and design capacities. In this hands-on introduction to game design with Scratch, participants were introduced to Scratch, learned to create games, viewed examples of games created by young people and heard how educators are using Scratch for game design.
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Level 0: How to play
Continuing from the morning workshop, we discussed What is Scratch? What is Scratch good for?
Level 1: You game?
What's your favorite game? What makes a game a game? Here are some of the elements of game design that we brainstormed:
Then, Karen shared some example game projects in the genre of games:
Level 2: A-maze-ing
In this activity, the group collectively built maze examples and then brainstormed ways of extending the play. Here are sample projects to help you extend your maze:
Level 3: Let’s Play
Participants were then given the option to work on individual Scratch projects or join mini breakout sessions to dive deeper into Scratch:
Here are some other helpful resources.
Here are a few suggestions for next steps: