In celebration of Scratch 3.0, we are hard at work developing a new version of our Creative Computing Curriculum Guide to be released in early 2019! The new guide will be full of activities for exploring the intersection of creativity and computing. In the interim, we're delighted to share an updated version of the second edition. The changes made to this edition include images of blocks and projects, and minor content revisions to reflect the new Scratch 3.0 website.
This edition of the full curriculum is available as Google Slides. By clicking the link below, you’ll make a copy of the Google Slides and can then remix, adapt, and edit any of the activities in the curriculum.
Get the Scratch 3.0 version of the Guide!
Get the Scratch 3.0 version of the Learner Workbook!
Also available in Japanese, courtesy of Tetsushiro Oyama.
This guide was developed by members of the ScratchEd research team at the Harvard Graduate School of Education: Christan Balch, Michelle Chung, and Karen Brennan.
We encourage you to use as much or as little of the guide as you like, to design new activities, and to remix the included activities. No matter your prior experience or expertise, we think of every educator as a co-designer of the Creative Computing experience. We would love to learn about what you’re doing, so we encourage you to document and share your experiences with us and with other educators via the ScratchEd community at http://scratched.gse.harvard.edu
We are releasing this guide under a Creative Commons Attribution-ShareAlike license, which means that you are completely free to use, change, and share this work, as long as you provide appropriate attribution and give others access to any derivative works.
This work was made possible with support from the National Science Foundation through grant DRL-1019396, the Google CS4HS program, and the Code-to-Learn Foundation.