This Scratch curriculum guide provides an introduction to creative computing with Scratch, using a design-based learning approach.
The guide is organized as a series of twenty 60-minute sessions, and includes session plans, handouts, projects, and videos. The 20 sessions presented in this guide are organized into 5 topics:
You can download the full, current draft of the curriculum guide below - available in both pdf and doc formats.
The guide was developed to be both subject-neutral and grade-neutral to accommodate different settings for any teacher who wants to support students’ development of computational thinking through explorations with Scratch. The content for the guide is based on four years of Scratch educator workshops, particularly the Google-funded 2009-2011 Creative Computing workshops and more recently, NSF-funded ScratchEd workshops and meetups.
We are currently conducting a pilot of the curriculum guide with 11 educators. But we hope that a wide range of educators will try out the curriculum guide and provide us with feedback.
Now that the guide is launched, we'd love to hear your thoughts on it! Please share any feedback you have about the guide by posting comments in the Curriculum Guide Draft discussion space. We'd love to hear any reactions on what works, what doesn't work, and what it looks like in your classroom.
Please feel free to contact us if you have any questions.