A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
Contributed by Richard Goyette, September 12, 2010
Do you want to control a robot of your design/choice with Scratch? Don't have the budget for the real thing but could use a simulator? Give Itchbots a try...
This slideshow accompanied a panel session for the Scratch@MIT 2010 conference. The focus was on sharing, both through an adult learning community project and through a student remix project.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
This PowerPoint presentation was presented at the 2010 MIT Scratch Conference. It reviews the results of a pilot study on how to infuse technology into a secondary science and math curriculum.
These creations illustrate the Art Elements and Principles of Color and Repetition. They are a junping off point to get students excited and show variation within the Scratch program.
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
Slide show for panel from Scratch@MIT 2010, with examples of ways Scratch is being integrated into math/science classes. Participants considered structures that would help to involve more classes.
This handout was created to accompany our workshop at Scratch@MIT on August 13, 2010. It presents 10 examples of creating music using Scratch that grow in complexity.
What happens when youth use Scratch in multiple settings? Here I discuss how youth at one school used Scratch in different settings in complementary ways