This year, the code::XtremeApps:: competition in Singapore held a workshop in the Junior Category for children under 12 to learn to program Scratch stories about environmental awareness.
A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
This slideshow accompanied a panel session for the Scratch@MIT 2010 conference. The focus was on sharing, both through an adult learning community project and through a student remix project.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
This PowerPoint presentation was presented at the 2010 MIT Scratch Conference. It reviews the results of a pilot study on how to infuse technology into a secondary science and math curriculum.
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
What happens when youth use Scratch in multiple settings? Here I discuss how youth at one school used Scratch in different settings in complementary ways
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.