This PowerPoint presentation was presented at the 2010 MIT Scratch Conference. It reviews the results of a pilot study on how to infuse technology into a secondary science and math curriculum.
These creations illustrate the Art Elements and Principles of Color and Repetition. They are a junping off point to get students excited and show variation within the Scratch program.
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
Slide show for panel from Scratch@MIT 2010, with examples of ways Scratch is being integrated into math/science classes. Participants considered structures that would help to involve more classes.
This handout was created to accompany our workshop at Scratch@MIT on August 13, 2010. It presents 10 examples of creating music using Scratch that grow in complexity.
What happens when youth use Scratch in multiple settings? Here I discuss how youth at one school used Scratch in different settings in complementary ways
Scratch is a great tool to teach kids to create simple games. In this resource includes links to lessons on creating simple games such as Tic-Tac-Toe and Sudoku.