Students create function machine programs and challenge each other to figure out the function from the inputs and outputs. Basics of Scratch, includes simple lists.
This activity connects number theory and geometry. Your challenge: predict the shape that will result from any combination of angle and distance variables.
Students learn basic Scratch programming by designing an avatar that represents them in 3 positive ways & completes a simple action. Taps into students' creativity while introducing programming!
I'm Dhif Abdelmoumen,computer teacher i'm from Tunisia. I attended this training because Scratch is a very important learning tool. I thank the tutors of the course, and students too.
After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.