In this webinar, Aaron Morris from the Harvard Graduate School of Education discussed strategies and challenges to sharing with Scratch in formal settings.
Pupils aged 11 & 12 were asked to solve a simple maths problem. This Scratch app was used to help the less able find a way into the problem in a fun way.
In these videos, twelve Scratch educators share examples of student work, lesson plan ideas, assessment rubrics or other experiences from using Scratch in their classrooms.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
Contributed by Peter Kirschmann, September 16, 2011
Several times this summer, Learning Technologies teachers have explored making a "Scratch Book" or "Scratch Glossary" as part of the ever popular Design a Computer Game class.
As part of my involvement in an evaluation of Scratch by the EDC, I was provided with a series of questions to use in the daily reflections my students wrote in our class blog.
A study into how Scratch can be used to teach Mathematics at Key Stage 3. Including evaluating Math based Scratch Projects, the Scratch and ScratchEd Website, creating resources etc
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground
I "remixed" Karen Randall's rubric and uploaded the project criteria (have a goal, tell a story, be original, show care/effort, demonstrate your coding skills).