Create models of real or imaginary landscapes and connect them to Scratch programs.
This project has several facets: storytelling, physical modeling (going from a sketch to a handmade landscape), and Scratch programming. The idea is to imagine a real or fictitious landscape as the setting for a simple story about what an explorer might see. An explorer (in the form of a game piece avatar) moves through the created landscape according to rules established by the maker. Along the way the explorer can focus in on details if they stop on interactive spaces. These spaces trigger a Scratch program with animation, artwork, sounds or even mini games.
The project is adaptable for classes in history, geography and language arts. It allows participants to experiment with interaction design and to build confidence as makers of objects that have both physical and digital components.
A video about creative process
A pdf on workshop and construction ideas