Scratch   Java
 

public static void main ( String args [ ] )
{

}

  int score;
  score = 0;
 

score --;

score = score -1;

score -= 1;

 

score ++;

score = score + 1;

score += 1;

  java.lang.System.out.print (score);
  java.lang.System.out.print ( "Hello!" );
 

( numeric value + numeric value )

( numeric value - numeric value )

( numeric value * numeric value )

( numeric value / numeric value )

  ( numeric value % numeric value )
  java.lang.Math.round ( numeric value )
  java.lang.Math.abs ( numeric value )
 

to pick a number between 0 and 1:
java.lang.Math.random ( );

to pick a number between 0 and j:
java.lang.Math.random( ) * j;

( Since by default Java uses decimals here rather than whole numbers, the round method shown above could be useful. )

 

try {
      java.lang.Thread.sleep ( 1000 );
}
catch ( java.lang.InterruptedException e ) { }

 

( boolean value < boolean value )

( boolean value > boolean value )

  ( boolean value == boolean value )
  ( ! boolean value )
  ( boolean value && boolean value )
  ( boolean value || boolean value )
 

while ( ! condition ) {

}

 

for ( int i = 0; i < 9 ; i++ ) {

}

 

while ( true ) {

}

 

if ( condition ) {

}

 

if ( condition ) {

} else {

}

  java.lang.System.exit ( 0 );