A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
Contributed by Richard Goyette, September 12, 2010
Do you want to control a robot of your design/choice with Scratch? Don't have the budget for the real thing but could use a simulator? Give Itchbots a try...
Contributed by EDUTEKA - Icesi, September 07, 2010
Este documento propone a los docentes de educación básica estrategias para incorporar al currículo escolar conceptos como pensamiento algorítmico, lógica booleana y estructuras de datos.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
This handout was created to accompany our workshop at Scratch@MIT on August 13, 2010. It presents 10 examples of creating music using Scratch that grow in complexity.
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.
Scratch is a great tool to teach kids to create simple games. In this resource includes links to lessons on creating simple games such as Tic-Tac-Toe and Sudoku.