After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
It provides a review of current thought on K–8 CS education, explores how CS topics and concepts can impact learning the K–8 classroom, and offers practical strategies and resources.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
Students are responding that they like spending class time creating games with Scratch. This post includes slides for 2 games we're making in class using Scratch.
As part of my involvement in an evaluation of Scratch by the EDC, I was provided with a series of questions to use in the daily reflections my students wrote in our class blog.
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground
I "remixed" Karen Randall's rubric and uploaded the project criteria (have a goal, tell a story, be original, show care/effort, demonstrate your coding skills).
Media MashUp is designed to support the ability of informal educators to use Scratch and other rich media tools to offer compelling opportunities that engage youth in the art of digital creation.