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Content Tagged "planning"

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Contributed by ScratchEd Team, May 09, 2017
Design journals help learners brainstorm, plan, create, reflect, and iterate. Explore these examples of student journals.
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Contributed by Ann Moyle, November 03, 2013
Some graphic organizers for the excellent Avatar Project shared by Kelly Vaughan. 3 pages summarize the tasks and provide workspace for the project.
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Contributed by James Tiffin Jr, May 16, 2013
Incorporating these four concrete elements of game design in the planning phases can make the creation process much easier for students.
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Contributed by Peter Kirschmann, September 16, 2011
Several times this summer, Learning Technologies teachers have explored making a "Scratch Book" or "Scratch Glossary" as part of the ever popular Design a Computer Game class.
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Contributed by Rick Ashby, October 12, 2009
Explain the "broadcast," block in the context of animation.
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Contributed by Karen Randall, July 12, 2009
Teacher guide sheets for math explorations: 1. Drawing regular polygons 2. Using coordinate geometry 3. Introducing programming concepts
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