At the April 2013 Scratch Educator Meetup, a group of HS Scratch educators got together to share ideas for creating a pong game from, well, scratch.
Laura Johnson took some notes of the discussion that are shared here:
Specifications:
- start with one row of blocks and one ball --> have to move the ball to the wall of blocks using the paddle
- when the ball hits the blocks –
> block has to disappear
- 3 choices for triggering disappearance:
paint a block in the background and using "touching" block
sprite hitting sprite
coordinates
> ball has to change direction
- how to simulate the angle that would result in the real world?
Questions / Considerations:
- how to decide what level of specification to offer students regarding game mechanics? --> dependent on time and level of students
- storyboarding / psuedo-flowcharting is helpful to plan game
- using this as an advanced Scratch activity, but still providing various levels of challenges within it
- pros and cons of showing students the final product (as in, this is what you're aiming for) vs. telling them the specifications and letting them conceptualize it themselves
- value in taking time to discuss various approaches to the same problem / set of constraints, are some better than others?
Do you have other suggestions for specifications/questions/considerations? Please share them below!