The Creative Computing Curriculum, designed by the Creative Computing Lab at the Harvard Graduate School of Education, is a collection of ideas, strategies, and activities for an introductory creative computing experience using Scratch.
Computer science and computing-related fields are often introduced to young people in a way that is disconnected from their interests and values—emphasizing technical detail over creative potential. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests.
Many young people with access to computers participate as consumers, rather than designers or creators. Creative computing emphasizes the knowledge, practices, and fundamental literacies that young people need to create the types of dynamic and interactive computational media that they enjoy in their daily lives.
Creating computational artifacts prepares young people for more than careers as computer scientists or programmers. It supports young people’s development as computational thinkers—individuals who can draw on computational concepts, practices, and perspectives in all aspects of their lives, across disciplines and contexts.