About the Creative Computing Curriculum
This resource was developed by members of the Creative Computing Lab at the Harvard Graduate School of Education—primarily Christan Balch, Michelle Chung, and Karen Brennan. Jeff Hawson provided editing support and inexhaustible enthusiasm. Laura Peters updated the curriculum for Scratch 3.0 and designed this website.
The curriculum contents draw on a previous version of the Creative Computing Curriculum (released in 2011) and on the Creative Computing Online Workshop (hosted in 2013). These were made possible with support from the National Science Foundation through grant DRL-1019396, the Google CS4HS program, and the Scratch Foundation. We are enormously appreciative of the numerous educators who have used this curriculum and participated in workshops. In particular, we would like to thank the educators who extensively tested the initial curriculum (Russell Clough, Judy Hoffman, Kara Kestner, Alvin Kroon, Melissa Nordmann, and Tyson Spraul) and the educators who extensively reviewed the second version (Ingrid Gustafson, Megan Haddadi, Keledy Kenkel, Adam Scharfenberger, and LeeAnn Wells).
We are also greatly appreciative of our collaborators. We would like to thank Wendy Martin, Francisco Cervantes, and Bill Tally from Education Development Center’s Center for Children & Technology, and Mitch Resnick from the MIT Media Lab for their extensive contributions in developing the computational thinking framework and resources. We would like to thank the many amazing Harvard Graduate School of Education interns who have contributed to the curriculum development over the past several years since the initial version in 2011, including Vanity Gee, Vanessa Gennarelli, Mylo Lam, Tomoko Matsukawa, Aaron Morris, Matthew Ong, Roshanak Razavi, Mary Jo Madda, Eric Schilling, Elizabeth Woodbury, Jhenna Voorhis, Hannah Boston, Maxwell Bigman, and Alexa Kutler.
The curriculum contents draw on a previous version of the Creative Computing Curriculum (released in 2011) and on the Creative Computing Online Workshop (hosted in 2013). These were made possible with support from the National Science Foundation through grant DRL-1019396, the Google CS4HS program, and the Scratch Foundation. We are enormously appreciative of the numerous educators who have used this curriculum and participated in workshops. In particular, we would like to thank the educators who extensively tested the initial curriculum (Russell Clough, Judy Hoffman, Kara Kestner, Alvin Kroon, Melissa Nordmann, and Tyson Spraul) and the educators who extensively reviewed the second version (Ingrid Gustafson, Megan Haddadi, Keledy Kenkel, Adam Scharfenberger, and LeeAnn Wells).
We are also greatly appreciative of our collaborators. We would like to thank Wendy Martin, Francisco Cervantes, and Bill Tally from Education Development Center’s Center for Children & Technology, and Mitch Resnick from the MIT Media Lab for their extensive contributions in developing the computational thinking framework and resources. We would like to thank the many amazing Harvard Graduate School of Education interns who have contributed to the curriculum development over the past several years since the initial version in 2011, including Vanity Gee, Vanessa Gennarelli, Mylo Lam, Tomoko Matsukawa, Aaron Morris, Matthew Ong, Roshanak Razavi, Mary Jo Madda, Eric Schilling, Elizabeth Woodbury, Jhenna Voorhis, Hannah Boston, Maxwell Bigman, and Alexa Kutler.