How do I see the world? How do you see the world? How can we understand each other, solve problems collaboratively, and express ourselves? Beyond the looking, to the seeing is a workshop in seven parts that explores these questions through programming, storytelling, and perspective-taking activities using Scratch. The purpose of this document is to share the workshop’s approach with other educators, and to provide getting-started guidance.
Each session description begins with a list of goals related to perspective-taking, storytelling, and Scratch. The Scratch goals are stated as particular blocks that could be introduced. Of course, participants' experimentation with Scratch should not be limited to those blocks, and participants should be encouraged to explore.
These session descriptions are based on a four-month-long workshop conducted with middle-school students at MIT Media Lab.
Karen granted me permission to translate this workshop into Spanish. You can reach it at: www.prog-edu.org/taller-scratch
Thanks so much for sharing the link to the translation!