Use this presentation to teach the basics of programming in Scratch. Students will learn the following discrete skills:
Sequential thought - how to lay out commands in a logical order for the computer to execute.
Loops - how to create efficient code by automating simple commands.
Conditionals - if-then statements
Events - user generated events like clicking the mouse or hitting the arrow keys that tell the computer to do something.
Broadcasting - sending messages between sprites in a game that trigger actions like changing levels or winning/ending a game.
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