ideas for integrating Scratch into classroom curricula
- Original Author: various
- Education Level: College and University, Professional Development
- Content Types: Activity, Advocacy Material, Curriculum, Lesson Plan, Website
- Curricular Areas: Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
- Keywords: overview, conference, notes, brainstorming session, Scratch@MIT
This Classroom 2.0 wiki page summarizes ideas for integrating Scratch into classroom curricula that were shared at the Scratch@MIT Conference in 2008. The page includes lecture notes that urge educators to "imagine Scratch as a vehicle for asking questions, collecting data, or sharing ideas."
Big Picture (excerpt)
- Scratch as a new medium for kids to show what they know
- Give kids the tool and get out of the way
- Create needs for the kids to ensure that they want to learn it
- Internalization, deep knowledge in order to apply to a project
- come at the concept using a different perspective
- Integrate with off-computer activities, use computer to simulate the real world
- Skills beyond solving the basic problem--team building, leadership, organization
- Tech teachers don't need to spend lots of time introducing Scratch, kids can take it back to classrooms and use
- Value to what programming in Scratch does in itself, logic and cognitive skills are building blocks to be used in other contexts
- Kids become advocates for themselves, doing the work in Scratch as an option
- Use Scratch in the curriculum to help students think differently, understand better
- Not every will go into computer science/engineering, but everybody can see beauty of programming
Great ideas. I have posted a paper on a similar theme at http://scratched.media.mit.edu/resources/embedding-scratch-classroom but wish I had seen this wiki first.