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Scratch 2.0 Programming. Making games and cartoons. Detailed step by step guide for children.

The goal of the book is an introduction into programming and mathematics for middle school students.
Introduction for Parents. How to work with the book.
The major principle of teaching a child how to program is the creation of a complex game by the child that will consist of many minor structures called scripts. The operational mode of each script has a lot of in detail. After the creation of such a game a child can spend some time playing and simultaneously changing it, either simplifying or complicating it.
Each chapter contains a quiz for the child to verify whether he/she has grasped the idea of programming a game and several tasks for improvement. Each game in the book is a complete program and its improvement may become an ongoing process. It will help beginners work out complex applications and improve memory and analytical thinking.
Remember that game creation presupposes computer painting skills for your child. Early versions of Scratch included a simple picture editor similar to standard Paint. But Scratch 2.0 (described here) also features a vector editor. a. It really matters. Games are more attractive. It is easier to change the characters and learning has become much more fun. This book contains a great deal of information on how to operate a vector editor. Some kids find it difficult to create vector characters, but after learning new drawing skills they may show off their professionally created games. Be advised that all game characters are easily modified and may be changed by pupils without the author’s notice. At the classes of The Young Programmers’ Club the most scrupulous children were willing to create three copies of characters depicted in the book. The majority of children want to draw them in their unique way. If the programming of characters’ behavior makes it hard for children to improvise and modify the program at their own discretion, they may reveal their creativeness while working with backdrops and characters. Poor Cat has seen so many scenes!

Table of Contents.
Description.
How the book was created.
Acknowledgement.
Introduction for Parents. How to work with the book.
Introduction for Children. How to work with the book.
Chapter 1. How Scratch is built. The first program.
Chapter 2. Making the first program more expanded.
Chapter 3. Cyclical program flow.
Chapter 4. First simple cartoon.
Chapter 5. Soccer.
Chapter 6. Let’s learn X coordinate.
Chapter 7. Let’s learn Y coordinates.
Chapter 8. Cartoon "Flying Cat and Bat".
Chapter 9. Maze game.
Chapter 10. Ghost cartoon.
Chapter 11. "A kitten on a minefield" game.
Chapter 12. "Wizard" game.
Chapter 13. Mathematician cat.
Chapter 14. "Cat with jetpack" game.
Chapter 15. A platformer game.
Chapter 16. "Catch delicacies" game.
Annex 1. Scratch 2 concepts.
Annex 2. Scratch 2.0 Blocks. Reference book.
Annex 3. Negative numbers.
Annex 4. Degrees.
Annex 5. Coordinates X and Y.
Annex 6. Decimal fractions.
Annex 7. Percent.
Annex 8. Functions.

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