In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground
        
          
            - Original Author: Wade Gemmell
 
            - Education Level: Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
 
            - Content Types: Activity, Handout, Lesson Plan
 
            - Curricular Areas: Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
 
            - Keywords: loops, game, animation, physics, intermediate, advanced, algorithm, gravity
 
          
         
             
        In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground. In other examples we have used keyboard control blocks to send a message to move a character up and down. This is NOT what we will do with this program. In this example, we will use a process called “looping” that will do this for us automatically. While this is much more difficult to program (and understand) it is much more realistic and gives a game a more natural feel.