In a multi-user game settings, typically each user has its own local state and exchange messages to update its own state. I am not aware how these can be achieved in Scratch. Or anyone can share their tricks ?
The current programming model in powerful enough that a slight extension to a "space" scope should be sufficient to incorporate this capability.
The communication among different players VM can happen via P2P or via a hosted message broker
Does it make sense ? Thoughts ?
Rgds, Ricky
http://horicky.blogspot.com
I played with scratch sensor connections, and it worked but it was also a lot of work. I would rather have a look at BYOB, a very nice Scratch-based application (it looks exactly like Scratch, but with a lot more features) by the genial scratcher Jens (http://scratch.mit.edu/forums/viewtopic.php?id=10887). In the share menu you will find new commands to start a "mesh". In the example folder there are also sample projects about multi-player applications.
Hi Ricky,
Other than the scoping of variables in Scratch, have you seen Scratch Connections? You might want to check out the Scratch Connections wiki at http://scratchconnections.wik.is/