Con esta actividad se pretende reforzar el concepto de multiplicación, mediante la creación en Scratch de un procedimiento que permita calcular las tablas de multiplicar.
Parker discusses some of the difficulties students face in transitioning from Scratch to more advanced programming languages, and suggests how the instructor can support this transition.
Advocacy Material, Presentation, Website
College and University, Professional Development
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other