This slideshow accompanied a panel session for the Scratch@MIT 2010 conference. The focus was on sharing, both through an adult learning community project and through a student remix project.
Contributed by EDUTEKA - Icesi, September 07, 2010
Este documento propone a los docentes de educación básica estrategias para incorporar al currículo escolar conceptos como pensamiento algorítmico, lógica booleana y estructuras de datos.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
This PowerPoint presentation was presented at the 2010 MIT Scratch Conference. It reviews the results of a pilot study on how to infuse technology into a secondary science and math curriculum.
These creations illustrate the Art Elements and Principles of Color and Repetition. They are a junping off point to get students excited and show variation within the Scratch program.
Sample Scratch Project
Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
Presentation
Professional Development
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
Slide show for panel from Scratch@MIT 2010, with examples of ways Scratch is being integrated into math/science classes. Participants considered structures that would help to involve more classes.