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Content Tagged "game design"

Resources

Contributed by Jim Cash, July 25, 2018
Nine month PBL project in which students designed a computer game (about learning fraction concepts) for younger students.
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Contributed by Derek Breen, March 10, 2018
Happy to share this 25-hour game design curriculum originally developed for middle school teachers during Boston STEM Week.
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Contributed by Games for Change, August 30, 2016
The deadline for NYC public and middle school teachers to apply for free training to teach game design in their classrooms is this Friday, Sept. 2!
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Contributed by James Tiffin Jr, May 16, 2013
Incorporating these four concrete elements of game design in the planning phases can make the creation process much easier for students.
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Contributed by ScratchEd Team, August 14, 2012
Video tutorials and handouts for creating a 2D Pac-Man style game project for children ages 8-14.
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Contributed by Barb Manchee, August 02, 2012
These are the slides with notes of what I said in my Ignite Talk given Thursday at Scratch@MIT2012
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Contributed by Rafael Fajardo, July 25, 2012
This is a set of worksheets to help in the planning and creation of small videogames. A worked example is included with the materials.
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Contributed by Wade Gemmell, April 18, 2012
For today's program, we are going to build a simple Pac-Man game. Pac-Man was one of the very first arcade games developed around 1980.
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Contributed by Wade Gemmell, May 27, 2011
How to build a simple space shooter game.
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Contributed by Ashley Lee, November 21, 2009
Some practical advice from a teacher on how to implement Scratch in an elementary classroom. Includes an instruction sheet and sample game projects.
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Contributed by Ashley Lee, November 20, 2009
some rough ideas for Scratch games.
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Contributed by Ashley Lee, November 12, 2009
A lesson plan from Springfield Public Schools, Springfield, IL
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Contributed by Ashley Lee, October 24, 2009
Independent study unit for gifted students in regular science classes
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Stories

Contributed by ScratchEd Team, March 06, 2012
In this blog post, Devin Monnens reflects back on an antiwar Scratch game that he designed as part of his MFA thesis.
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