In our first #CreativeComputingChat of the year, educators from around the world shared resources and reflected on their goals for teaching with Scratch!
It provides a review of current thought on K–8 CS education, explores how CS topics and concepts can impact learning the K–8 classroom, and offers practical strategies and resources.
Spoiler alert - it can! All the technology-based innovations around us like the computers we are sitting at to connect and communicate are possible because many people wrote the code.
ISTE y la CSTA aunaron esfuerzos y elaboraron esta Caja de Herramientas que sugiere cómo trabajar el Pensamiento Computacional en los diferentes grados de la educación escolar.
Traducción de apartes del Modelo Curricular de Ciencia de la Computación (CC) para educación Básica y Media de la ACM (Association for Computing Machinery).
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
Un article publié sur le site www.internetactu.net et repris dans le journal Le Monde mentionne SCRATCH comme un langage de programmation pour les non programmeurs (professionnels).
3C's of Scratch
I designed this wallpaper to show how Scratch can promote 21st century skills. This is available to use under the Creative Commons license.
Traducción del documento “Grandes Ideas” en el que se exploran tanto conceptos y prácticas computacionales, como el enfoque de aprendizaje basado en diseño.
This slideshow accompanied a panel session for the Scratch@MIT 2010 conference. The focus was on sharing, both through an adult learning community project and through a student remix project.
To make time for Scratch, some teachers integrate it into subject-area coursework; or, should the system just be changed with equal time for creative design? Includes a list of content-area galleries.