Contributed by Christophe THOMAS, October 01, 2010
L’objectif de notre club de robotique est de nous apprendre à construire des robots et à les programmer. Ceci pour découvrir l’univers des sciences et techniques en nous amusant.
This year, the code::XtremeApps:: competition in Singapore held a workshop in the Junior Category for children under 12 to learn to program Scratch stories about environmental awareness.
Contributed by EDUTEKA - Icesi, September 27, 2010
En este noveno video de la serie, desarrollada para aprender a utilizar Scratch de manera autónoma, se presentan los cambios y mejoras que ofrece la versión 1.4
Audio and Video, Reference Guide, Website
Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
Contributed by Richard Goyette, September 12, 2010
Do you want to control a robot of your design/choice with Scratch? Don't have the budget for the real thing but could use a simulator? Give Itchbots a try...
This slideshow accompanied a panel session for the Scratch@MIT 2010 conference. The focus was on sharing, both through an adult learning community project and through a student remix project.
Contributed by EDUTEKA - Icesi, September 07, 2010
Este documento propone a los docentes de educación básica estrategias para incorporar al currículo escolar conceptos como pensamiento algorítmico, lógica booleana y estructuras de datos.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.