This PowerPoint presentation was presented at the 2010 MIT Scratch Conference. It reviews the results of a pilot study on how to infuse technology into a secondary science and math curriculum.
Slide show for panel from Scratch@MIT 2010, with examples of ways Scratch is being integrated into math/science classes. Participants considered structures that would help to involve more classes.
These creations illustrate the Art Elements and Principles of Color and Repetition. They are a junping off point to get students excited and show variation within the Scratch program.
Sample Scratch Project
Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
Presentation
Professional Development
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
This handout was created to accompany our workshop at Scratch@MIT on August 13, 2010. It presents 10 examples of creating music using Scratch that grow in complexity.
What happens when youth use Scratch in multiple settings? Here I discuss how youth at one school used Scratch in different settings in complementary ways
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.
Activity, Lesson Plan, Website
Elementary School, Middle School
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other
Scratch is a great tool to teach kids to create simple games. In this resource includes links to lessons on creating simple games such as Tic-Tac-Toe and Sudoku.
Sample Scratch Project
Preschool and Kindergarten, Elementary School, Middle School, High School, College and University, Professional Development, Other
Computer Science, Engineering, Language Arts, Mathematics, Music, Science, Social Studies, Teacher Education, Technology, Visual Arts, Other