A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
This handout was created to accompany our workshop at Scratch@MIT on August 13, 2010. It presents 10 examples of creating music using Scratch that grow in complexity.
Cuaderno de Trabajo que sirve tanto de material didáctico que los estudiantes puedan seguir cuando aprenden a programar con Scratch, como de guía a los docentes para planificar sus clases.
Los estudiantes deben dibujar y animar un paisaje natural o urbano (escenario), que contenga por lo menos 4 elementos (objetos) que pueden ser personas, medios de transporte, árboles, animales, etc.
An introduction to story telling in Scratch. Students develop a "Three Act Play", using three different scenes (one for each "Act"). A rubric and demo video are included.