You don't need computers to teach kids computational thinking, just imagination. Even if you have your Hour of Code project ready to go, you may want to keep this handy.
"Controlling Our World" poster presentation and resources given at the Scratch@MIT 2014 conference. Use them to easily learn how to use an Arduino with Scratch.
This activity connects number theory and geometry. Your challenge: predict the shape that will result from any combination of angle and distance variables.
Students learn basic Scratch programming by designing an avatar that represents them in 3 positive ways & completes a simple action. Taps into students' creativity while introducing programming!
My idea is to divide the concepts of scratch in various exercises. This is one of the learning methods. It is a resource for consolidate the knowledge Scratch.