Contributed by Richard Goyette, September 12, 2010
Do you want to control a robot of your design/choice with Scratch? Don't have the budget for the real thing but could use a simulator? Give Itchbots a try...
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
Encouraging Creators Rather than Consumers. Scratch@MIT 2010 presentation. Describes the Scratch activities of the Technology Volunteers, from the University of Warwick.
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.
Scratch is a great tool to teach kids to create simple games. In this resource includes links to lessons on creating simple games such as Tic-Tac-Toe and Sudoku.
Actividades lúdicas, didácticas y con dificultad incremental, para que docentes y estudiantes aprendan a trabajar con el entorno de programación Scratch.