After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
"May I read your mind?" We play a binary guessing game and read their minds. After explaining the game, we program it in Scratch, starting from a project that only requires a few key additions.
Contributed by EDUTEKA - Icesi, September 05, 2012
Documento que describe tanto las dimensiones clave que componen el pensamiento computacional, así como tres enfoques para evaluar el desarrollo de dichas dimensiones.
It provides a review of current thought on K–8 CS education, explores how CS topics and concepts can impact learning the K–8 classroom, and offers practical strategies and resources.
Conozca en detalle tanto las diez experiencias finalistas, como las tres ganadoras. Esperamos que éstas sirvan como inspiración para futuros trabajos de aula con Scratch.