After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
As part of my involvement in an evaluation of Scratch by the EDC, I was provided with a series of questions to use in the daily reflections my students wrote in our class blog.
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground
I "remixed" Karen Randall's rubric and uploaded the project criteria (have a goal, tell a story, be original, show care/effort, demonstrate your coding skills).
Media MashUp is designed to support the ability of informal educators to use Scratch and other rich media tools to offer compelling opportunities that engage youth in the art of digital creation.
A nation wide program...4000 kids...game developers....with Scratch.
What are the challenges? What are the pedagogical and technical approach to implement it?