I've created a manual for teachers and students, which goal is to help them to take their first steps with Scratch. The book is under CC 3.0 license and it's in Polish language.
It provides a review of current thought on K–8 CS education, explores how CS topics and concepts can impact learning the K–8 classroom, and offers practical strategies and resources.
Resume este documento los cuatro principios que rigen los Computer Clubhouses: 1) Aprender diseñando; 2) Seguir sus propios intereses; 3) Construir una comunidad; y, 4) Respetar y confiar.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
ISTE y la CSTA aunaron esfuerzos y elaboraron esta Caja de Herramientas que sugiere cómo trabajar el Pensamiento Computacional en los diferentes grados de la educación escolar.
Students are responding that they like spending class time creating games with Scratch. This post includes slides for 2 games we're making in class using Scratch.
After one month, we (EduScratch-Portugal) have translated to portuguese language the MIT's Scratch Curriculum Guide. (Concluída a tradução para língua portuguesa do Scratch Curriculum Guide).
As part of my involvement in an evaluation of Scratch by the EDC, I was provided with a series of questions to use in the daily reflections my students wrote in our class blog.
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground