In these videos, twelve Scratch educators share examples of student work, lesson plan ideas, assessment rubrics or other experiences from using Scratch in their classrooms.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
Contributed by Peter Kirschmann, September 16, 2011
Several times this summer, Learning Technologies teachers have explored making a "Scratch Book" or "Scratch Glossary" as part of the ever popular Design a Computer Game class.
As part of my involvement in an evaluation of Scratch by the EDC, I was provided with a series of questions to use in the daily reflections my students wrote in our class blog.
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
In this lesson you will build a gravity system that can be used in video games. When a character jumps, they will move in the air 10 spaces then gravity will pull them back to the ground