A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.
Actividades lúdicas, didácticas y con dificultad incremental, para que docentes y estudiantes aprendan a trabajar con el entorno de programación Scratch.
Los estudiantes deben dibujar y animar un paisaje natural o urbano (escenario), que contenga por lo menos 4 elementos (objetos) que pueden ser personas, medios de transporte, árboles, animales, etc.
A paper describing one experience of teaching Scratch in a primary school in England and discusses possibilites for embedding Scratch into the wider curriculum.
In Germany, Ralf Romeike uses Scratch to introduce high school students to the joys of Computer Science. In his website, Romeike documents his teaching experience lesson by lesson.
En esta actividad los estudiantes deben crear un juego de dos niveles. Para ganar, el jugador debe mover un objeto murciélago por la pantalla con las teclas de desplazamiento y comer otros objetos