Contributed by Richard Goyette, September 12, 2010
Do you want to control a robot of your design/choice with Scratch? Don't have the budget for the real thing but could use a simulator? Give Itchbots a try...
Contributed by Christopher Hampson, September 07, 2010
SCRATCH elegantly meets a deep need within many urban schools: a tool that allows students to create with computers. But how do we use it? This resource suggests six strategies for getting started.
Download a full lesson plan for Scratch suitable for teaching 7-12 year old children to program Scratch in 6-8 lessons either in the classroom or in an after school computer club.
A paper describing one experience of teaching Scratch in a primary school in England and discusses possibilites for embedding Scratch into the wider curriculum.
Parker discusses some of the difficulties students face in transitioning from Scratch to more advanced programming languages, and suggests how the instructor can support this transition.