Luukumääräpelillä harjoitellaa lukumäärän osaamista välillä 1-5. Oikea numero tulee yhdistää omenien määrään. Oikeasta vastauksesta saa tähden. Viidestä tähdestä voittaa pelin.
My idea is to divide the concepts of scratch in various exercises. This is one of the learning methods. It is a resource for consolidate the knowledge Scratch.
After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
"May I read your mind?" We play a binary guessing game and read their minds. After explaining the game, we program it in Scratch, starting from a project that only requires a few key additions.