Con esta actividad se pretende reforzar el concepto de multiplicación, mediante la creación en Scratch de un procedimiento que permita calcular las tablas de multiplicar.
An introduction to story telling in Scratch. Students develop a "Three Act Play", using three different scenes (one for each "Act"). A rubric and demo video are included.
In Germany, Ralf Romeike uses Scratch to introduce high school students to the joys of Computer Science. In his website, Romeike documents his teaching experience lesson by lesson.
En esta actividad los estudiantes deben crear un juego de dos niveles. Para ganar, el jugador debe mover un objeto murciélago por la pantalla con las teclas de desplazamiento y comer otros objetos
The materials are being used by transition year (age 15-16) students in Irish secondary schools. 10 modules consisting of 45 hours of teaching materials are available at www.scratch.ie.