After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
Contributed by Peter Kirschmann, September 16, 2011
Several times this summer, Learning Technologies teachers have explored making a "Scratch Book" or "Scratch Glossary" as part of the ever popular Design a Computer Game class.
From the Creative Computing educator workshop, a compilation of presentations, activities, and handouts for cultivating computational thinking and computational creativity in your classroom.
Media MashUp is designed to support the ability of informal educators to use Scratch and other rich media tools to offer compelling opportunities that engage youth in the art of digital creation.
RIchmond, VA-metro area teachers have been learning about problem-solving and critical thinking through a number of example Scratch projects from Goochland County Public Schools.
A nation wide program...4000 kids...game developers....with Scratch.
What are the challenges? What are the pedagogical and technical approach to implement it?
The materials are being used by transition year (age 15-16) students in Irish secondary schools. 10 modules consisting of 45 hours of teaching materials are available at www.scratch.ie.