This activity connects number theory and geometry. Your challenge: predict the shape that will result from any combination of angle and distance variables.
Students learn basic Scratch programming by designing an avatar that represents them in 3 positive ways & completes a simple action. Taps into students' creativity while introducing programming!
I've created a manual for teachers and students, which goal is to help them to take their first steps with Scratch. The book is under CC 3.0 license and it's in Polish language.
After teaching students some basics (stage, sprites, costumes, loops, movement, ask/answer, broadcast/receive, variables), I challenged them to create their own projects.
UPDATED: These challenges are now on a website. This is a set of Scratch challenges that scaffold students learning of the basic concepts of Scratch and programming in a fun way.
ISTE y la CSTA aunaron esfuerzos y elaboraron esta Caja de Herramientas que sugiere cómo trabajar el Pensamiento Computacional en los diferentes grados de la educación escolar.