A set of activities in which students have all of the "pieces" of the code and they have to figure out how to assemble them to get the program to do the described task.
A paper describing one experience of teaching Scratch in a primary school in England and discusses possibilites for embedding Scratch into the wider curriculum.
The materials are being used by transition year (age 15-16) students in Irish secondary schools. 10 modules consisting of 45 hours of teaching materials are available at www.scratch.ie.